Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы

Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы
4
77 дней назад
100% положительных
Русского нет · всего 6 языков
Бесплатно
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
ON&OFF — пошаговая стратегическая головоломка с элементами roguelike: вы размещаете карты‑узлы на сетке и управляете их состояниями «ON» и «OFF», чтобы запускать цепочки сигналов — так строятся атаки, защита и лечение. Каждый узел остаётся на поле и может активироваться многократно, а направление стрелок задаёт поток эффектов: удачная расстановка способна вызвать каскад реакций и переломить ход боя. Плюсы: глубокая тактическая вариативность — ценность карты определяется не только эффектом, но и положением на доске и связями с соседями; можно выстраивать короткие надёжные цепочки или рискованные масштабные каскады; умная система повторной активации — механика переключения состояний поощряет планирование на несколько ходов вперёд и даёт ощущение, что вы конструируете «схему», а не просто разыгрываете карты. Минусы: высокий порог входа — из‑за плотной взаимосвязи механик новичкам поначалу сложно увидеть рабочие комбинации, и первые раунды могут ощущаться как хаотичные пробы; однообразие визуала — минималистичное оформление функционально, но не добавляет эмоциональной окраски и со временем делает партии визуально похожими друг на друга. Итог: изобретательная и тактически насыщенная стратегия для любителей «умных» карточных систем — подойдёт тем, кто получает удовольствие от выстраивания цепочек и поиска оптимальных схем, но потребует времени на освоение и не порадует яркой визуальной подачей.
Delightful roguelite deckbuilder. It feels like a neat fusion between Joustus (or maybe Yugi's Link monsters?) and Magic's tap/untap mechanics. When played, each card triggers an effect and sends a signal to other cards in the direction of its arrows, which can either turn them off or back on (meaning they will also execute their effect and in turn send signals to other cards, all repeating recursively). The game clearly pushes you toward using this mechanic to create infinite activation loops, which aren't too hard to pull off but aren't just handed to you either; it strikes a good balance, being challenging without being overly technical or frustrating. There isn't a massive variety of cards, but given the time it takes to complete all the objectives, it's more than enough to keep things fresh.
ON&OFF is a creative roguelike deckbuilding game that turns card placement into a tactical puzzle rather than treating cards as disposable actions. Developed by DopamineCrucian and published by Jungle Game Lab, it builds its identity around a grid where played cards remain on the battlefield and alternate between active and inactive states. This seemingly straightforward concept changes the usual rhythm of deckbuilding because a card that has already been used is not necessarily finished. With careful manipulation, it can be switched back on and activated again, allowing a well-organized board to produce increasingly elaborate combinations. The most interesting part of the combat system is the interaction between ON and OFF states. Cards placed on the grid can perform offensive, defensive, utility, and resource-related functions, but their usefulness extends beyond their initial activation. Signals can travel between cards according to their directional properties, changing the state of neighboring cards and potentially activating additional effects. As a result, one move can trigger several reactions across the board. Instead of simply asking which card should be played next, the game encourages you to consider where each card belongs and what sequence of events its activation might create. This makes positioning an essential part of strategy. A powerful card placed in an awkward location may contribute less than a weaker card positioned perfectly within a signal chain. Successful turns often come from arranging several cards so that activating one causes another to switch on, which then influences another part of the grid. Once a complicated setup begins functioning properly, combat can feel like operating a small machine assembled from interconnected abilities. There is considerable satisfaction in watching a carefully prepared chain turn a difficult situation into a devastating offensive sequence or a surprisingly effective defensive response. Enemy intentions also play an important role because they allow you to plan around incoming threats. Knowing what opponents are preparing gives combat a calculated quality rather than forcing players to depend entirely on fortunate draws. Sometimes the correct approach is to generate as much immediate damage as possible, but other encounters reward preparation, defense, or resource generation. Since cards can remain relevant after being played, thinking several moves ahead is frequently more valuable than chasing short-term gains. The roguelike structure provides additional variety by gradually expanding your available options during a run. New cards can create different relationships with existing pieces, encouraging experimentation instead of relying on a single universal strategy. Some combinations may focus on repeatedly reactivating one especially useful card, while others can emphasize longer signal chains that spread across much of the grid. This creates meaningful decisions when expanding the deck because compatibility with the current board strategy can be more important than choosing whichever card appears strongest by itself. Visually, ON&OFF uses a straightforward pixel-art presentation that works particularly well for a game dependent on readable information. Cards, grid spaces, directional relationships, and activation states need to remain understandable even when the battlefield becomes complicated, and the restrained presentation helps maintain that clarity. The visual effects accompanying successful chains also provide useful feedback without distracting from the tactical information. The overall appearance may not be extravagant, but it suits the game's systems-driven design. The learning curve is likely to divide players more than the presentation. Understanding the basic ON and OFF mechanic is not especially difficult, but efficiently arranging multiple cards and anticipating the resulting chain reactions requires practice. Players accustomed to conventi…
Да: серьёзных проблем нет. Оценка GameHealth - A: отзывы хорошие, но до S не хватает почти единодушной похвалы.
Сейчас в Steam 4 чел., в среднем за 30 дней - 3.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - GeForce GTX 1050Ti и 8 ГБ памяти; рекомендуется GeForce GTX 1060 и 16 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, в Steam игра бесплатная.