Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка D: отзывы в основном плохие

Серьёзных проблем нет, минусы описаны ниже
Почему оценка D: отзывы в основном плохие
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима
14 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 7 языков
465 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Kill Da Slimes! This game (the devs cannot settle on single title for the game at the moment] is a fun, quick semi-idle game of defeating slimes and leveling up. Your humble village is threatened by an invasion of slimes. One heroic mercenary, a beginner warrior type, steps up to hunt them and find the true boss behind it all. Eventually, said merc is joined by other archetypes: (more experienced) Warrior, Rogue, Assassin, Mage, Paladin, and a charging Cavalry knight. You can field a party of up to three heroes at any one time. Each hero has a basic attack and a special attack that you have to trigger. The Mage, for instance, has a Meteor Rain that spawns a bunch of meteors to fall on the battlefield. The Cavalry guy calls a squad of his fellow mounted warriors to sweep across the field in a cavalry charge. The special attacks take a full bar of mana, which slowly recharges. Passing a level requires you to slay so many slimes within the time limit. Your heroes auto-attack with their basic attacks, and you have to trigger their special attacks as they become available. You also get your choice of weapons to use for yourself. Currently, these are a cannon, a sniper rifle, and a Molotov cocktail. This also has a countdown. Every tenth level, you fight the boss of the area. This consists of the boss and an army of slimes attacking the wall of your fortified town. Your heroes stand outside the walls and are aided by some archers on top of the wall. In these boss levels, the limit is not time but your wall's integrity. The boss and/or members of its army has an attack, unlike the tamer slimes in the other levels. Both your town wall and your heroes can fall. This goes on for eight cycles. Once the eighth slime boss is killed, the final slime boss attacks. Then a dimensional rift opens, through which new enemies appear. Each area spawns slimes of its boss' color and any previous color. The closer to the boss level, the more likely that the next slime type will also spawn. Slimes come in three variants: Plain, ordinary common slime; a stronger bunny-eared (!) slime, and the strongest is a cowboy-hat wearing slime. Slimes drop, well, slime, of their color/type. The advanced slimes drop more slime per kill than their common brethren. Boss slimes drop a special slime unique to each one. These drops are then invested in a large tech tree for various upgrades, such as extending the battle time, increasing XP gains or loot drops, and improving your town wall's strength. Outside the tech tree, you can also upgrade each hero for better HP. Global combat upgrades come in upgrading a weapon. As you fight, you also earn XP points per each kill. You also gain more points for multikills and other combos. XP is used to choose one of three cards randomly given to you, each of which offers a permanent buff. Early in the game, black slimes spawn alongside the colorful ones. These have a chance to drop a unique Relic. One's a boomerang that bounces around the battlefield hitting slimes. Another is a bottle that randomly draws a bonus at the start of a run. This is a quick game and can easily be done in short spurts of 15-30 minutes. Individual levels finish in 10-20 seconds at first and a minute or two at most. Slimes quickly become numerous on the screen. The game screen practically explodes with color as your heroes attack, damage numbers appear, slimes fall, and new ones spawn. Fortunately, the game has controller support as well as mouse/keyboard, making it an easy quick stress reliever.
Idle & Incremental Lovers recommends No More Slimes! Very fun slime/time killer with various layers of progression, traditional player aiming and an autobattler component. Quickly becomes braindead and chaotic, but sometimes that's what you need, right? + It has funny slimes, it's chaotic, it's "dopaminic", it's colorful, it's humorous, it's repetitive, it's braindead, all the ingredients of a good time waster! + In addition to the traditional upgrade tree, you get cards, relics, weapons and minions to help you murdering slimes. + The special powers of your minions are really powerful and satisfying. + Dev keeps improving the game and adding new contents. - Despite the various layers of progression, progression feels very linear. Resources needed to buy upgrades change, but upgrades are samey. - Dev should really put an epilepsy warning (flickering screen and flashing lights). - The ending is very anticlimatic (nothing happens!). Note that I haven't played the additional content that was just added today, so this may have changed. *What’s a slime’s favorite sport? Squash!* Found this review helpful? Give it a thumb up and follow my curator page for more Idle & Incremental games recommendations : Idle & Incremental Lovers Curator page
it cost too much, but the game is VERY good. You got nps autobattler dudes with skills you can manually trigger, you got weapon upgrades, you got relics and skills. The game has it all. To me compared to other games in the same genre its priced too high, but it s in fact very good.
Да: серьёзных проблем нет. Оценка GameHealth - D: отзывы в основном плохие.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - NVIDIA GeForce GTX 650 и 16 ГБ памяти; рекомендуется NVIDIA GeForce GTX 960 и 0.015625 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
465 руб. в Steam.