Да, стоит играть
Возражений нет. Нюансы - ниже.

Возражений нет. Нюансы - ниже.
2
9 дней назад
100% положительных
Русского нет · всего 1 язык
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Те же жанры Steam, вердикт «Да», сначала самые живые.
Публичная выборка отзывов из Steam. Вердикт считается по цифрам, тексты на него не влияют.
100% положительных за 30 дней
Steam не вернул достаточно отзывов на языке интерфейса - здесь показана выборка на всех языках.
Made a C compiler for this game, super fun to make minigames and libraries and small projects using the compiler and then watching them come to life in game
A great way to practice assembly concepts. My only complaint would be that the documentation is lacking in some areas.
To me, Mnemonimov is a sandbox in its truest form. Sometimes you build a pretty simplistic castle with simple architecture and a monochrome color palette; other times you eat sand because your skills are about as good as a four-year-old's. There are no tutorials other than a pretty technical manual that assumes you know most of what there is to know. I unfortunately last coded sometime in middle school, if we don't count the Excel formulas at work. It felt like coming to the sandbox without any tools while other kids had a set of specialised shovels and years of national-level sandcastle-building competition. So I started by reading the manual for several days and joining the Discord server to check out which early alpha version of Mnemonimov had Doom programmed in it. The results didn't disappoint. After several weeks I could write simple loops, and work out embed, draw, and some other functions. I came to the calm realisation that I'm not smart enough for advanced ray tracing or specialised maths. But my 60 hours were enough to build a small game with handmade pixel art and basic mechanics. The Discord community is really helpful even though it's still relatively small. I wouldn't recommend it as a window into programming the way I did - it isn't really built for that. I guess it's more for already competent developers who want to experience coding with those limitations and feel like the authors of Donkey Kong, Mario, Pong, and other classic arcade games from decades ago. The game is under active development, so you'll definitely find more than enough things to explore. Good luck!