Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы

Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима
233 дня назад
100% положительных
Русского нет · всего 9 языков
340 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
A celebration of life, language, and friendship, Master Lemon: The Quest for Iceland will forever be one of my favourite indie games. It is a pixel art adventure inspired by the life of André Lima, a polyglot whose dream of living in Iceland to learn Icelandic was cut short after a car accident. It’s a tribute to him, created by his friend and Brazilian filmmaker, Julio Santi. This game is about a polyglot traversing mystical islands and using the power of words and language to confront his own fate and save a world devoured by darkness. Throughout the game, you learn words from many languages – many of which are untranslatable – and these words have a special ability that will help you along the journey. The gameplay and puzzles are very simple and make it easy to sit back and relax. This is not just a cozy game, though... this is a heartfelt journey. It is a small, 5-7 hour commitment for a massive reward. Some games come into my life exactly when I need them to, and this was no exception. Master Lemon completely took everything I was experiencing internally, mirrored it back to me, amplified and affirmed it. “The true adventure isn’t just saving a world – it’s understanding your own” The game felt deeply personal, and I believe it will be that way for anyone who experiences it. Master Lemon: The Quest for Iceland is so profoundly thoughtful and well-written. If, or when, you want to be reminded of how beautiful life is and take a journey inward, please play this game. >>>>>>> “Yūgen: the profound mystery of the sometimes incomprehensible beauty of that which surrounds us, and the emotions we feel before this beauty, which make us reflect on our own existence.”
Don't make me cry!! It's such a cute game I loved finding all the words, helping all the different people And the Bubble Popping?! More please
The game’s premise is wonderful. It revolves around a young man named Lemon who loves languages and has already mastered many of the world’s most widely spoken ones. His biggest dream, however, is to learn the language of the Vikings, Icelandic. Before he can make that dream come true, Lemon tragically dies. This game is all about helping him fulfill his final wish. Everything is wrapped in a story about languages slowly disappearing because of a mysterious fog. After reading a notebook prepared for his farewell party before his trip to Iceland, Lemon is transported to a world where every language exists as a person. Gameplay focuses on exploration, meeting new characters, and constantly learning something new. Every location you visit is packed with gorgeous pixel art and incredible attention to detail. You’ll also get to know many memorable characters along the way, especially since each one receives a short notebook entry and a lovely portrait. Every character represents a language, although the game never explicitly tells you which one. Instead, you pick up on clues through their traditional clothing and the occasional foreign word. The locations themselves are fairly compact, but they’re filled with things to interact with. Nothing is highlighted with obvious visual markers, so you’ll need to get close to objects and wait for the interaction prompt to appear. At the same time, the object receives a subtle outline. Many items can be collected, stored in your inventory, and later used elsewhere. The system feels very much like a classic adventure game because you can also combine items to create new ones. You’ll end up carrying quite a few items, and they stay with you until they’re used, meaning they travel with you between locations. Many of items in the game’s world are relics, which serve as collectibles. They’re scattered throughout every area, sometimes hidden in clever spots, and range from ordinary everyday objects to culturally significant artifacts. Just like the characters, every relic comes with a short notebook description that adds a nice bit of flavor. Nothing points you directly toward them, but each location tracks how many relics remain to be found, making it easy to know where more exploration is needed. Occasionally, interacting with something reveals a question mark above it, indicating that you need to use an item. The same icon appears above characters when they need something from you. Talking to people is almost always the first step toward progressing through the story. Some will teach you new words, while others simply share observations about the world. A few, however, refuse to speak until you give them the correct word, or at least a word from their own language. Some words are learned through conversations, but most are uncovered by clearing away fog and darkness with your flashlight. Fog covers every location. Some patches can be cleared immediately, while thicker areas require you to become stronger first. This is a natural way of encouraging you to revisit earlier locations. Each area also keeps track of how much darkness remains, how many people you can meet, and how many words are left to discover. While many locations belong to the language world, others are places from the real world, including your home and your school. The words themselves come from all kinds of languages. Each entry shows the original spelling, its English translation, the country it comes from, a short description, and even a spoken pronunciation. Most words don’t have much direct gameplay use beyond allowing you to communicate with characters you previously couldn’t understand. Those characters are clearly marked with a black speech bubble above their heads, making them easy to spot. Some words do have more practical uses. You can speak them at specific locations to trigger events or help characters recover forgotten memories. Aside from one special word that lets you combine items whenever you like, eve…
Да: серьёзных проблем нет. Оценка GameHealth - A: отзывы хорошие, но до S не хватает почти единодушной похвалы.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - 512MB VRAM, OpenGL 3.0 support и 4 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Verified - проверено Valve.
340 руб. в Steam.