Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы

Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы
1
198 дней назад
100% положительных
Русского нет · всего 1 язык
520 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Awesome game. As far as traditional roguelikes go, this game stands out for its loot and its unique combat system. The loot provides some of the best loot dopamine I've felt in awhile. I love the feeling of excitement as I craft my build around my rarest/best items. I also really like the identification system where items are identified upon level up The combat allows a lot of creativity and room for improvement as the player gets to know the enemies. I'm not very far along so I'm excited to keep uncovering what the game has to offer. But as of right now it feels like an all time great roguelike
I like a whole bunch about this game and its take on a rogue like with more strategic positioning and larger enemies but fighting all the tentacle monsters and their constantly regenerating tentacles is distinctly un-fun and leads to lots and lots of cheap deaths. The shade monsters and all their variants that curse your equipment from afar really stink too especially when I'm not seeing ways to replenish uncurse scrolls late game. Being petrified by basilisks is a real bugger too. You need to burn through healing potions just to survive. Some of the game boss fights are very strategic and clever but some of the hallway fights with common enemies is just a brute force slog.
Lost Flame is a game that understands something very important about darkness. Darkness is not simply the absence of light. Sometimes darkness is a place where you can barely see what is waiting for you. Sometimes it is the feeling that you have already used everything you had, that there is no healing left, no protection left, no convenient answer left to the problem standing in front of you. And sometimes you walk forward anyway. This is what makes Lost Flame such a memorable experience. It creates a world where every step feels like a decision and every decision feels like something you may eventually have to pay for. There is a wonderful cruelty to the game. The world does not hate you. It simply does not care whether you are prepared. Enemies are dangerous, but what makes them interesting is that danger never feels completely meaningless. They feel like obstacles that demand understanding rather than obstacles that simply demand more numbers. You learn their patterns, their possibilities, their personalities, and slowly you begin to understand that survival is not about becoming invincible. It is about becoming less foolish. And then there are the moments when everything goes wrong. You have spent your resources. Your health is low. The things that could have saved you are already gone. You look at the next enemy and, for a brief moment, the correct decision seems to be turning around. But there is nowhere to turn. So you fight. And when you win, the victory feels different from the usual victory in games. It is not simply the reward for having a stronger character. It is the reward for having survived a situation that, only a few minutes earlier, looked completely unreasonable. Lost Flame is full of these moments. It is a game about uncertainty, but also about learning to live with uncertainty. It gives you enough tools to create possibilities without ever giving you the comfortable certainty that everything will work out. That balance is difficult to achieve. Too much generosity removes tension. Too much cruelty removes hope. Lost Flame somehow manages to stand between the two. It is the kind of game where you can be terrified of the next room and still be excited to enter it. And perhaps that is the best thing I can say about it. I never felt completely safe. I never felt completely prepared. But I always wanted to see what was waiting beyond the next corner. There is something deeply satisfying about a game that makes survival feel like an achievement rather than an expectation. Lost Flame does not promise you that you will succeed. It simply gives you a flame, places you in the darkness, and asks you to keep going. Sometimes the flame feels very small. But it is enough. Highly recommended.
Да: серьёзных проблем нет. Оценка GameHealth - A: отзывы хорошие, но до S не хватает почти единодушной похвалы.
Сейчас в Steam 1 чел., в среднем за 30 дней - 2.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - integrated GC with OpenGL support и 2 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
520 руб. в Steam.