Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных
1
203 дня назад
50% положительных
Русского нет · всего 4 языка
240 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Крайне увлекательный и достаточно оригинальный карточный тактический баттлер с призывом существ. Главная фишка-практически каждого противника мы можем истощить и захватить себе в команду! Мрачная атмосфера, множество существ для призыва, три героя на выбор и возможность сбежать с локации с некотором количеством лута для использования в дальнейших экспедициях. В помощь нам мощные синергии карт, артефакты и собственно существа, а также события, встречающиеся на карте. Маст-хэв для любителей жанра, тем более за такую смешную цену. p.s. Начинайте с очень легкого уровня сложности, он примерно как нормал в других играх.)
Game is great. It is on the easy side towards the beginning but ramps up in higher difficulties. There is a good amount of variety, but I hope the Devs keep working towards the diversity of combinations and builds. Would definitely recommend.
Gold and Graves, developed and published by Yoon, is a smartly designed indie strategy game that blends roguelike structure, deckbuilding mechanics, and turn-based tactical combat into a cohesive and distinctive experience. While it borrows familiar elements from several well-known genres, it sets itself apart through a clever central idea: enemies are not just obstacles to be eliminated, but potential assets to be recruited. This single design choice reshapes how players approach combat, risk, and progression, giving the game a personality that feels thoughtful rather than derivative. At the core of the experience is a dungeon-crawling loop built around grid-based, turn-based battles. Each encounter plays out on a clear tactical board where positioning, turn order, and ability timing matter greatly. Instead of simply attacking until enemies fall, players are encouraged to weaken foes strategically and then use gold to bribe them into joining their side. Once recruited, these former enemies become controllable units with their own abilities, strengths, and weaknesses. This creates a constant tension between spending gold as a resource and preserving it for future growth, as every bribe is both an investment and a risk. Deckbuilding adds another important layer to this system. Cards represent actions, abilities, and tactical options, and the composition of your deck directly affects how battles unfold. New cards and relics are earned during dungeon runs and can be carried forward between attempts, gradually expanding the range of strategies available. Synergies between cards, recruited mercenaries, and relic effects form the heart of the game’s long-term appeal, rewarding experimentation and careful planning. Runs rarely feel identical, as even small changes in deck composition or ally selection can significantly alter how encounters play out. One of the most compelling aspects of Gold and Graves is its approach to progression and risk management. Rather than forcing players to push a run to its absolute limit, the game allows you to retreat voluntarily from the dungeon. Escaping successfully lets you bring back collected resources, allies, and upgrades to strengthen future attempts. This extraction-based structure introduces meaningful decision-making: pushing deeper promises greater rewards but also increases danger, while retreating early may feel safer but less efficient. Knowing when to leave becomes just as important as knowing how to fight. As time passes during a run, the dungeon grows increasingly hostile. A rising danger level introduces tougher enemies and more punishing encounters, discouraging players from stalling or farming indefinitely. This system keeps momentum high and ensures that every decision carries weight. The balance between greed and caution is a constant presence, and many of the game’s most memorable moments arise from narrowly escaping with hard-earned gains or losing everything due to one overly ambitious choice. Visually, Gold and Graves adopts a clean, readable 2D art style that prioritizes clarity over spectacle. The grid-based maps are easy to parse, making tactical positioning intuitive even during complex encounters. Character and enemy designs fit well within a dark fantasy aesthetic without becoming overly detailed or distracting. The interface is functional and streamlined, allowing players to focus on strategy rather than fighting menus. Sound design and music support the atmosphere without overpowering the experience, reinforcing tension during battles and exploration. The game does demand patience and a willingness to learn. Its systems interlock tightly, and understanding how cards, mercenaries, relics, and dungeon mechanics interact takes time. Early runs may feel punishing as players experiment and make mistakes, but this learning process is part of the intended experience. For players who enjoy gradually mastering layered systems and refining strategies over multiple attem…
Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.
Сейчас в Steam 1 чел., в среднем за 30 дней - 1.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - NVIDIA GeForce GTX 750 / AMD Radeon RX 560 и 4 ГБ памяти; рекомендуется NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 и 8 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
240 руб. в Steam.