Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
2
157 дней назад
100% положительных
Русского нет · всего 2 языка
165 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Having a soft spot for mono-eyed characters, I instantly fell in love with this goblin Nekbi. Look at him -- his cute round eye!!!! It even sparkles at certain conditions if you buy beer and let him drink it Back to the point, this game is a series of mini games where you do "lavor", I mean "labor" - and receive acorns to shop and eat. These minigames are rather short, and if you're a gaming wizard, you'd finish it fairly quickly. Difficulty level depends on you, whether you're good at dodging, ASWD controls, action, timing, etc. I'm struggling with PATROL at the moment as I just can't survive the OOOHs and WOOOFs of the enemies. Apparently there's a couple of different endings you can achieve. But first let me try and clear all the labour with score S....
Goblin_Gnome_Horn is the kind of indie experiment that immediately signals its personality through its odd mix of ideas. It combines whimsical hand-drawn fantasy, offbeat humor, and a curious blend of mini-game labor tasks with side-scrolling action sequences. At its center is Nekbi, a small goblin whose journey is far less heroic than it is comedic: you’re not slaying monsters or discovering relics at the beginning—you’re chopping firewood, scrubbing toilets, and performing low-stakes manual labor to earn acorns. Those acorns then become the foundation of your progression system, acting as both currency and a humorous metaphor for the goblin’s place in this strange world. The game presents these tasks with a wink, leaning fully into its comedic tone, yet still offering enough challenge that snagging higher grades feels satisfying rather than perfunctory. The structure becomes more interesting once the game shifts from labor to battle. After earning acorns and visiting the shop to buy gear, abilities, or stat boosts, you move into side-scrolling action segments where combat is surprisingly direct and mechanically simple. Attacking, parrying, managing stamina, and positioning all play a role, giving these sections a light Souls-like flavor without trying to mimic the weight or complexity of the genre. The contrast between cleaning toilets for acorns and suddenly facing down the Demon King is intentionally jarring, and that tonal whiplash becomes part of the game’s charm. What could have felt disorganized instead feels like a deliberate comedic structure where an underdog goblin is preparing for an apocalyptic showdown in the most mundane ways possible. Goblin_Gnome_Horn’s art direction carries much of the game’s personality. Its hand-drawn style—with slightly rough, expressive lines and an almost storybook sensibility—creates a world that feels both silly and strangely endearing. Characters and environments are exaggerated in a way that supports the game’s humor, while the fantasy elements remain grounded in a childlike imaginative space. The result is a game that doesn’t take itself seriously, yet still feels cohesive and deliberate in its visual identity. Because of this, even simple tasks like chopping wood feel oddly compelling; the aesthetic framework gives them a charm that makes the experience memorable beyond its mechanics. Despite its creativity, Goblin_Gnome_Horn is a fairly short game, designed to be completed within a couple of hours. Its length matches its goals, but players expecting depth, heavy RPG systems, or a sprawling campaign may find it lacking. The mini-games, while amusing and mechanically distinct, can become repetitive if you grind them too often for acorns. The action segments, while satisfying in bursts, are intentionally minimalistic. Everything in the game is built for a compact experience: something quirky, digestible, and refreshingly different, rather than something meant to occupy dozens of hours. The dual identity—half labor sim, half humorous action challenge—won’t appeal to everyone, especially those who prefer more traditional pacing or a consistent tone. Yet what Goblin_Gnome_Horn does offer is originality, a strong authorial voice, and an oddball sense of creativity that sets it apart from thousands of formulaic indie releases. It succeeds by fully embracing its own weirdness, letting the simple progression loop flourish through style, humor, and earnest charm. The transition from a goblin’s everyday chores to a climactic showdown with a demon becomes part of its narrative rhythm, a reminder that the game is more interested in making you smile than overwhelming you with mechanics. For players who enjoy unconventional design, short-format indie experiences, or games with a lighthearted tone and a unique twist, Goblin_Gnome_Horn delivers something distinct and memorable. It may be brief and strange, but that strangeness is exactly what makes it work. Rating: 8/10
Short game but thematic with good cute hand-drawn sprite and backgrounds. Game could possibly be made longer but I feel the developer chose well in not making it unnecessarily longer/grindy. I do feel like the money reward from some of the labors can be increased to match the other labors though.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Сейчас в Steam 2 чел., в среднем за 30 дней - 2.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - NVIDIA GeForce GTX 750 Ti / AMD R7 370 и 8 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
165 руб. в Steam.