Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
14 дней назад
100% положительных
Русского нет · всего 3 языка
232 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Glimvale : My Mini Overworld takes the familiar fantasy village concept and reshapes it into a relaxed combination of city building, idle progression, light management, and creative decoration. Developed and published by Milkshake Games, the game puts you in the position of a game master overseeing a miniature MMO-like settlement rather than playing as one of its adventurers. It is an appealing reversal of the traditional RPG structure, since the focus is on creating the town where heroes live, prepare, socialize, earn resources, and develop between their adventures. The core experience revolves around gradually turning a modest settlement into an increasingly lively fantasy community. Paladins, Mages, Thieves, and other adventurers populate the village, giving the environment a sense of activity beyond simply placing structures on a map. Players can recruit craftsmen, establish entertainment facilities, construct small dungeons, and provide opportunities for adventurers to gain experience and gold. The inhabitants therefore serve as more than visual decoration because much of the progression is built around making the settlement useful and enjoyable for them. What separates the game from more demanding management simulations is its deliberately forgiving pace. There are no stressful time limits pushing players toward maximum efficiency, and its idle mechanics allow the world to continue developing even when the game is not actively being played. Returning to discover that progress has continued makes expansion satisfying without demanding constant attention. There are also more active clicker-style elements involving chests and NPC quests, providing small interactions for players who want something immediate to do while the broader economy develops. Building management adds another layer without turning the game into an intimidating economic simulator. Production can be customized across buildings, allowing players to influence how their settlement operates while retaining the cozy atmosphere. Adventurers can craft items, prepare food, explore small dungeons, and participate in the various facilities created for them. This creates a pleasant relationship between functional development and visual expansion. A new structure is not simply another decorative object; it can contribute to the miniature ecosystem that keeps the settlement active. Decoration is one of the strongest parts of the package. With more than 300 decorations available, there is substantial freedom to give a village its own identity. Players can customize buildings, freely position environmental details, collect mascots and fantastic mounts, and experiment with whimsical concepts such as unusual taverns or staircases made from books. The result is almost as much a fantasy diorama creator as it is a conventional city builder. Players who enjoy arranging tiny details and making visually distinctive settlements should find considerable satisfaction here. The ability to develop additional adventurer villages as progression continues also gives the game some longer-term direction. Instead of perfecting a single settlement indefinitely, players can eventually apply their ideas elsewhere. This helps support replayability, especially because different layouts and decorative combinations provide plenty of opportunities for experimentation. The game does not force players into one ideal configuration, which suits its sandbox-oriented philosophy. Its greatest strength can also become its primary limitation depending on what someone expects from a city builder. Glimvale favors relaxation over complexity. Players looking for difficult resource shortages, elaborate economic chains, aggressive optimization, or severe consequences for poor decisions may find the management systems too gentle. Similarly, idle progression inherently means that some advancement happens without intensive player involvement. The clicker elements will not appeal equally to everyone either…
I would've given the game more of a chance... but honestly, it made me kinda angry. Now, you might ask... how does a cozy idle game make someone angry? One of the key parts of the game is decorating your town. The decorations have different variations. I placed down a bunch of fences, a few paths and a few target dummies to make a little archery range... I knew the NPC's wouldn't use it, it was just some creativity. Well, the game occasionally bugs up and changes what type of fence is placed. So my archery range went completely askew. It then asks you to place combinations of decorations. I did a few different combinations, they didn't work. I wasn't sure what was wrong, were they not close enough to each other? Were they the wrong variations. The game gives you zero feedback on any of this. It tells you nothing. So this also annoyed me. Then there's the achievements. They're not cozy or idle, many of them are extremely rare, taking a lot of work to get. I usually like to get these silly little games for an easy 100% game and a few hours spent calmly poking at it and enjoying the affect on my brain. Well, not today. Especially with how glitchy this game is. Quite frankly. A game primarily about decorating, having glitchy decorations, is enough to warrant a negative review. The fact that most of the decorations were hideous. It gave the option to build additional of the same shop but gave no reason as to why you would want to do that other than completing it's tasks. There was additional buildings a few tabs down, after a completely locked off tab. So the order of things is a bit odd, I imagine a lot of people wouldn't bother clicking on that last tab if they saw one that was completely locked off. I don't have a whole lot to say, I didn't give this game much of a chance. Why am I so quick to decide it's a negative? Because the first 30 minutes were filled with boredom and confusion. Personally, I feel that if a game starts off bad... that's enough reason to give it a negative review. I've played WoW for 17 years. (Though currently taking a long break for personal reasons) and I'd still recommend against it, because early game is awful. It's possible this game get's really really good.... I just heavily doubt it. I will give it more of a chance when I'm more in a mood to do so.... but that's not now, because the early experience was genuinely just not good. And yes... I'm very bitter about it breaking my archery range. A game primarily about decorating... fails this. Disappointment. Thanks for reading, or skipping to the end. Whether or not you agree with me, have a lovely day. ... no song lyrics this time, sorry.
Great little incremental game with a satisfying and addicting progression! It looks super charming, the visuals kinda remind me of my young Dofus days!
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - 128MB, OpenGL 3+ и 4 ГБ памяти; рекомендуется Intel Core i5-4690 и 8 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
232 руб. в Steam.

Приключения
Steam · обновлено 7 часов назад

Казуальные
Steam · обновлено 8 часов назад

Казуальные
Steam · обновлено 8 часов назад