Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Серьёзных проблем нет, минусы описаны ниже
Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
173 дня назад
100% положительных
Русского нет · всего 1 язык
125 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Игра ище сырая и недоработаная, так что разраб перед тем чем называть эту фул версией, для начала обновии её до фул версии ***
Great value. Fun, simple game with a cool concept that works well. I wish some mechanics were better explained (like what happens if you don't eat or drink, it seems to do nothing). But overall very fun.
-->*ACTUAL TIME ~25-30HRS. Glitch kept game time up when closed.*<-- I want to like this as there's a lot of good. Good voices, good lines, good "graphics", goofy story and more. But "want to like" and "I like" are different and the issues that turn me off from this are too big to be ignored by "YOU CANNOT JUMP IN THIS GAME!" The #1 issue is the squad. For this being a squad shooter it really feels more like a babysitting simulator. I'd rather just be able to sit barrels around than have to deal with bad pathfinding, complete disregard of orders, inability to even pull the trigger, and general jittery sluggishness. So many times have I told them to detain someone only to watch as they just go stare at them for minutes while occasionally ordering a "hands up". This is a game about being a squad commander, so the ability to command the squad and have them act on those commands should be fluid. #2 issue is the gunplay. I get this is a blocky, goofy, no-ADS kind of game, but simplistic ideas don't excuse what I view as poor design. Highly inaccurate low enjoyment guns sums it up. Take the LMG for example. Suppressive fire/burst fire for accuracy kind of idea right? The suppressive fire is so inaccurate nothing ever lands even by chance and the hostile ai is so basic that the enemy doesn't respond to your squad pinning them down outside of running right at you and blasting your team. They will round a corner and laser down your squad before your ai team can even respond. And they usually miss when they finally do. #3 is just general bad ai and the spiral that occurs from the medical costs associated with it. Dumb team --> mistakes --> downed team --> medical costs --> medical debt --> no money for anything else and no full team for missions. Workers are a pain to interact with and more than once their glitched weapons have insta-downed my squad. Enemy squads just run at you offering no tactical response in this game trying to be a tactical low poly game. Friendly squads are dumb, can't pathfind, won't shoot and miss when they do, and looove to stand in front of your gun. It's so close to being so good but falls through for me. I intended to 100% this but do not want to suffer through everything for it. If you can pick this up, enjoy it for a bit before getting too frustrated, and move on you might get more out of this than me
Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.
Да: субтитры. Русской озвучки нет.
Нет, это однопользовательская игра.
125 руб. в Steam.