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Официальная обложка ENTROPOLY

ENTROPOLY

Разработчик: Wills Blackett · 2023

WindowsОднопользовательская игра с сетевым режимом
СТАТУС ИГРЫ
B
D
C
B
A
S

Да, стоит играть

Серьёзных проблем нет, минусы описаны ниже

Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Данные SteamОбновлено 4 часа назад

Плюсы

  • Работает на портативных консолях - Steam Deck Verified

Минусы

  • Положительных отзывов стало меньше: сейчас 0%, было 94%
  • Мало отзывов (188) - оценка предварительная
  • Русского языка нет

Согласны с вердиктом?

Сейчас в игре

Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено

Последний патч

309 дней назад

Свежие отзывы Steam

Нет отзывов за последние 30 дн.

Языки Steam

Русского нет · всего 1 язык

Текущая цена

385 руб.

Системные требования

Минимальные
Видеокарта
NVIDIA GeForce GTX 560
Процессор
Intel Core i5
Память
4 ГБ

Сравним с вашим ПК и прикинем FPS

Проверь совместимость со своим ПК

Минимальные
ВидеокартаNVIDIA GeForce GTX 560
ПроцессорIntel Core i5
Память4 ГБ
СистемаWindows 7
Требования - из Steam. Сравнение и FPS - прикидка по классу видеокарты и процессора, а не замер.

Динамика игры

Среднее за вчера0
Изменение за 7 дней+0
Меньше всего за период026 сент.
Пик за период116 окт.

Steam · 24 сохранённых точек · Для длинной истории сохраняется один компактный средний показатель за день.

Отзывы игроков

Подробных отзывов на русском мало - добавлены отзывы на других языках.

Не рекомендует· Отзыв на английском

worst movement I have ever tried in any serious movement game, some people say it's smash like movement, I can't really comment about that since I've only played melee for few times, you will only like this game if you already understand the physics by playing other similar game, literally the most clanky movement of all time, and the worst part is that it's supposed to be clanky because it's designed for players who used to those old flawed platformer fighter physics, game would be fun if you mastered the mechanic but that doesn't change the movement itself is just extremely bad

0 ч в игре1 отметок «полезно»
Рекомендует· Отзыв на английском

The way the character commits to every action may feel unresponsive at first but, if you know what you're getting into, it becomes extremely rewarding. No other platformer I've played feels as good as this one does when you play well. Beating a level with a good rating feels like playing a tremolo piece on guitar.

12 ч в игре
Рекомендует· Отзыв на английском

My brother showed me this game, and the SECOND I saw "Native GCC" flash across the screen I IMMEDIATELY knew this was going to be my jam. I love melee, I love melee movement, and this game is that movement component crystallised with a slipperiness added to it that takes a little getting used to for it to become more natural. I wrote this for other Smash Melee / P+ nerds, so please excuse the terminology for move names. The character feels like it's built on Fox as the base for "weight" and jump heights, Marth's ground traction, with Ness' aerials and P+ Lucario's up B. The character's moveset is fast and punchy for the most part, with some fast moves like upair and lingering ones like nair and fair/bair that have a wind up and extended hitbox that make them really fun to land, but with the fact that you have access to a shine that is very forgiving to multishine with (I can semi-consistently do 3 where in melee I can't/haven't tried) and the extra horizontal momentum/low traction both in air and on ground makes it feel like there's no point to using grounded moves. To that end, most of the moveset feels like it's there sort of like a vestigial organ, like it's kinda chained to its love of melee in a sense? I don't necessarily want them GONE, but I feel like the fact that there are "smash attacks" but they don't offer any advantage. alongside and the laggy as hell dash attack makes it feel like half of the moveset is just a reason to restart a run rather than having a purpose. I would want to see some advantage to them that made them interesting to route around, like making smash attacks count for multiple hits or something? uair and shine are amazing on their own so far, with fair and bair being thrown in now and then for their spacing depending on the arc/momentum of certain jumps and a smattering of nair. I've finished the first "world" at time of writing this with all the base and hard levels completed and managed a couple of S completions while I was working through it, and I can confidently say I love this little thing. Excellent visual vibes; it's pretty abstract, but like, it conveys what I'm trying to do neatly and for the most part I think it's pretty much the platonic ideal. It doesn't make any sense, and who cares; it's about the movement. Certain elements like the breakaway platforms being cartoonishly mario adjacent are distracting thematically, but they stand out neatly and make it easy to identify their current state (i.e. their breaking animation vs broken vs normal). In some spots the wobbling of the kill surfaces makes it harder to tell where EXACTLY you'll die if you touch them, but I'm not going to chase times high enough on the boards for that specific knowledge to be useful to me. Music is jammin, hunting times is fun, and I'm looking forward to what the rest of this game has to offer!

2 ч в игре

Частые вопросы о ENTROPOLY

Стоит ли играть в ENTROPOLY сейчас?

Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.

Есть ли в ENTROPOLY русский язык?

Нет, Steam не указывает русский язык у этой игры.

Можно ли играть в ENTROPOLY с друзьями?

Да, в неё играют против других людей по сети.

Пойдёт ли ENTROPOLY на слабом ПК?

Видеокарта: минимум - NVIDIA GeForce GTX 560 и 4 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.

Работает ли ENTROPOLY на Steam Deck?

Да, Steam Deck Verified - проверено Valve.

Сколько стоит ENTROPOLY?

385 руб. в Steam.

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