Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
1
3988 дней назад
100% положительных
Русского нет · всего 1 язык
Бесплатно
Сравним с вашим ПК и прикинем FPS
Good idea with solid gameplay (in theory) and art/nusic. That's everything possitive you can say about this bs. The pure horse sht and total clueleness about "fun" or "challenge" from devs as follows: (i will be talking from normal difficulty and starter car perspective as it MUST be the best ballanced part in any game) 1) Car upgrades are worthless. And i mean it. Past first boss EVERY enemy car has only two types - big? with constant speed and small with "whatever i want now" speed. Only the first one can't just randomly gain a speed boost and teleport on your face, but it sure will stick to you like a magnet and WILL NOT fall behind or back off and you can't move it, again - no matter the upgrades. You can't even stay still - it WILL move you. The "normal" cars are even worse - they can change their speed at ANY point of their movement and for sure WILL hit you. And to make matter worse - their mass feels same to the trucks, they CAN move you while you CAN'T move them. Even a speck of a single robot can force you into a standstill while moving like a damn fly trying to leave a room. 2) Weapons are also worthless, MAYBE except tier 3+ ranged options and flamethrower. Meele is a deathwish - again, past 1-st boss diversity ends. From now on almost every car will have: flamethrowers, buzzsaws and rocketlauncher/machinegun. It's a blessing to enemy not having ONE of thwose, but it's usially not the case and also would be compensated with another enemy who has it. You deal little to no damage to enemies, it's not a rare occaison when car blows up faster than you kill enemy at which you're shooting almost at arms reach distance. IF you encounter weapon's upgrade shop (it's at best 2 for the whole run) now you have SACRIFICE YOUR OTHER WEAPONS TO GET MEASLY +25% DAMAGE. (same applies to crew upgrades - you loose crew member for set ammout of rounds for them just go even on up/degrage and be the same as you've just picked them up). Even better when you encounter a boss like brain who will use your bullets against you. And you couldn't even prepare for it! I don't need to say that meele against bosses is also insta death (again, except brain). 3) While we're at it - events are equaly worthless. They almost always have a way to screw you up. Medic can downgrade your crew members, slot machine is just that - slot machine where you WILL lose at best and at worst die. And so on, and so forth. 4) Shop deserves it's own point. It's maybe a single one moment in the game that can't screw you up directly and may assist in your way (probably because devs were FORCED to not give it their "special treatment" otherwise game would've just been unbeatable). Prices are atrocious and you can't infuence them and when you HAVE money - the shop would indulge you in tier 1 hammers/repairs/chips without any upgrades. But don't worry! You will loose all of those money either by dying or via wrench/health kit - only items that could've redeemed this game BUT SOMEHOW REQUIRE MONEY TO FUNCTION even when they're: disabling your crew mate as battle unit, require slot that's shared with passive items, not instant and can hold off only 1 offender at the time (if it's not a buzzsaw/flamethrower/boss). Quests - only thing good is that they're shared and doesn't matter who owns them. Pay little, you can't really plan ahead and just take the one with biggest tier. You CAN see the immediate next level and for example take a robot quest and then spend next 3-10 levels with quest that doesn't give money. Crew "upgrades" are also worthless - everything will melt your fully upgraded crew member with defensive bonuses in a second. Like ghost car boss that might JUST DECIDE to never go visible and kill you in 1 second of unavoidable contact and it's not an exaggeration - it was a SECOND to kill everyone and the car itself when last memeber had a pixel of an hp
Рогалик с элементами RPG и аркадными автомобильными боями. Игрок должен проехать 666 км по «маршруту 666», чтобы попасть на рок‑концерт. По пути — сражения с врагами (нацистами, фанатиками, роботами и др.), сбор денег, выбор маршрутов, апгрейды машины и экипажа. Атмосфера — смесь панка и трэша с тяжёлой музыкой на фоне. Плюсы: Захватывающий геймплей — сочетание аркадных боёв на машинах и рогаликовых механик (случайные события, выбор путей, перманентная смерть) держит в напряжении. Уникальный стиль — мультяшная 2D‑графика с «катодными» фильтрами и абсурдными персонажами (инопланетянин‑агрессор, человек с головой лошади и т. д.) создаёт запоминающийся образ. Мощный саундтрек — гаражный панк и метал идеально вписываются в атмосферу хаоса и разрушения, усиливая драйв во время сражений. Минусы: Высокая сложность — частые смерти и зависимость от удачи (случайные предметы, боссы с «резиновой» прочностью) могут фрустрировать. Неравномерность баланса — некоторые виды оружия и тактики заметно эффективнее других, что снижает вариативность стратегий. Слабая обратная связь в боях — иногда сложно понять, наносится ли урон противнику (особенно боссам), из‑за чего тактика строится методом проб и ошибок. Итог: подойдёт любителям хардкорных рогаликов и безумных автобоёв, кто ценит трэшовую эстетику, чёрный юмор и энергичную музыку. Death Skid Marks увлечёт хаотичными сражениями и атмосферой панк‑рока, но может отпугнуть высокой сложностью, долей случайности и не всегда очевидной реакцией игры на действия игрока.
The game is awesome 👍, yet is a little hardcore. Played it much in about ten years ago. Too bad they stopped selling another great game from this developer - Fision superstar X.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Сейчас в Steam 1 чел., в среднем за 30 дней - 1.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - Graphics Card with Pixel Shader/Vertex Shader 2.0 и 1 ГБ памяти; рекомендуется Graphics Card with Pixel Shader/Vertex Shader 2.0 и 2 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.