Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
3283 дня назад
Нет отзывов за последние 30 дн.
Русского нет · всего 5 языков
29 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
кормить зомби гамбургерами под хеви метал, чтобы превращались в людей, классная идея! очень забавная игра , недостатков не вижу. только не см ролик а то всех зомби заранее увидите.
Dead Hungry, developed and published by Q-Games Ltd., is a fast-paced VR action game that blends arcade-style chaos with an absurdly humorous premise. Instead of mowing down hordes of zombies with conventional weapons, you fight the undead with towering stacks of burgers, pizzas, fries, and other oversized fast-food creations. The goal is not to destroy the zombies but to “cure” them by stuffing them full of food, restoring them to human form before they overwhelm your food truck. This playful inversion of the traditional zombie formula immediately sets the tone for a game that prioritizes energy, silliness, and physical engagement. Designed exclusively for virtual reality, Dead Hungry makes full use of motion controls to immerse players in its frantic kitchen battlefield. You stand behind a food counter equipped with grills, ingredients, and preparation surfaces, and your job is to assemble massive meals as quickly as possible. Timing and multitasking are essential. You must cook patties, stack buns, add toppings, and then physically grab and throw the finished creation at incoming zombies. The physicality of reaching, stacking, and flinging food creates a tangible sense of involvement that traditional flat-screen games cannot replicate. The core gameplay loop revolves around escalating waves of undead customers. Early stages allow players to familiarize themselves with the controls and mechanics, but difficulty ramps up quickly. Zombies approach in larger numbers and from multiple directions, forcing players to juggle preparation and delivery under increasing pressure. The challenge lies not just in speed but in efficiency—prioritizing which zombie to serve first, managing limited cooking space, and minimizing wasted motion. As the pace intensifies, Dead Hungry becomes surprisingly demanding, requiring both quick reflexes and organized thinking. Visually, the game adopts a colorful and exaggerated style that reinforces its comedic tone. Character designs are cartoonish, with zombies ranging from office workers to schoolgirls and other caricatured archetypes. Their expressions and animations lean toward humor rather than horror, making the experience approachable and lighthearted. The environment remains relatively focused on a single street-side food truck setting, which keeps attention on the action but also limits environmental variety over extended play sessions. Sound design complements the energetic gameplay. Sizzling grills, splatting ingredients, and exaggerated zombie groans contribute to the immersive VR experience. The soundtrack maintains a lively tempo that matches the frantic pace of each wave. While not particularly complex, the audio feedback is effective in reinforcing timing cues and maintaining momentum during intense sequences. Content is structured around a series of increasingly challenging levels. As players progress, new food items and variations are introduced, adding complexity to preparation. However, the core mechanic remains consistent throughout, and the novelty of curing zombies with junk food may gradually wear thin for some players. The relatively contained scope means that while the game excels as a short, high-energy VR experience, it does not offer extensive long-term depth or branching gameplay systems. One of Dead Hungry’s strongest attributes is its accessibility. The controls are intuitive, and the objective is easy to grasp, making it suitable even for players new to VR. Sessions are well-suited for short bursts of play, whether as a quick solo challenge or as a demonstration piece to showcase VR to friends. Its humorous concept and physical interactivity make it particularly effective as a party-style VR game. Ultimately, Dead Hungry succeeds by fully committing to its absurd premise and leveraging VR’s strengths. It may not provide the narrative complexity or mechanical depth of larger VR titles, but it delivers a concentrated dose of chaotic fun. For players seeking a live…
This game is an absolute must-have for anyone looking for fast-paced vr experiences, it may be stressful at first, but when you get the rythm of cooking down to a science it feels amazing! Do remember to take regular breaks though, it makes me sweat like crazy!
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - NVIDIA GTX 970 / AMD 290 equivalent or greater и 8 ГБ памяти; рекомендуется NVIDIA GTX 970 / AMD 290 equivalent or greater и 8 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.
Нет, Steam отмечает её как неподдерживаемую на Steam Deck.
29 руб. в Steam.