Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
384 дня назад
Нет отзывов за последние 30 дн.
Русского нет · всего 4 языка
77 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Crossing Guard Joe turns one of the most ordinary public-service jobs into a fast-paced arcade experience built around timing, observation, and controlled chaos. Developed and published by September Games, it puts players in charge of helping children cross the streets of Monoxide City, where drivers seem remarkably unconcerned with pedestrian safety. The premise is intentionally humorous and exaggerated, but underneath that comedy is a straightforward gameplay concept that becomes increasingly demanding as traffic grows heavier and more unpredictable. The basic objective is easy to understand: safely move children from one side of the road to the other. Accomplishing that goal consistently is where the challenge begins. Cars continue moving through the streets, leaving the player responsible for identifying safe opportunities and controlling the flow of pedestrians. Early encounters provide enough breathing room to understand the mechanics, but later stages introduce busier situations where several threats and responsibilities compete for attention. Successful play becomes less about simply reacting to one vehicle and more about maintaining awareness of everything happening across the street. The campaign contains 25 levels arranged across five working weeks, giving the game a clear sense of progression without unnecessarily stretching its central idea. New complications are introduced as Joe continues working, while additional tools provide more ways to influence traffic. His stop sign is naturally important, but barriers and traffic lights eventually become part of the player's available equipment. These additions make later stages more strategic because the player can actively control certain situations instead of merely waiting for traffic patterns to become favorable. One of the stronger aspects of the design is the scoring system. Simply getting everyone across safely is enough to accomplish the fundamental objective, but achieving impressive scores demands much more efficient play. Crossing children quickly, maintaining combinations, and avoiding mistakes encourage players to take calculated risks. A conservative approach can produce a successful completion, while leaderboard-oriented players will need to learn each stage more thoroughly and execute their plans with greater confidence. Online leaderboards give this scoring system additional purpose by allowing competitive players to compare their performance. Challenge Mode expands the experience beyond the standard campaign and suits the arcade-oriented mechanics particularly well. Because individual actions are simple but increasingly difficult to coordinate under pressure, repeated attempts can become surprisingly compelling. Players can gradually recognize better opportunities, improve their timing, and discover more efficient ways of handling busy intersections. Achievements provide another incentive for completionists who want objectives beyond finishing the main sequence of levels. Despite its occupational theme, this should not be mistaken for a serious crossing-guard simulation. Its approach is deliberately exaggerated, with irresponsible motorists and escalating hazards creating situations designed primarily for entertainment. This works in the game's favor because a completely realistic interpretation of the concept could easily become repetitive. Instead, the absurd behavior of Monoxide City's traffic gives the experience personality while allowing the difficulty to escalate beyond what an ordinary street crossing would reasonably involve. The pixel-art presentation complements this playful direction. Environments and characters have a colorful retro appearance, and the relatively uncomplicated visual design helps players distinguish important objects when the screen becomes busy. The subject could have felt unexpectedly grim considering that failure involves dangerous traffic around children, but the cartoon-like presentation keeps the atmosphere…
It.. is.. hard! And it can be really frustrating if you do not enjoy games focussed on micro-management. On top, I stopped playing because I cannot progress in Levels, since I am missing ONE star. So I need to redo those levels which were already hard to complete, and it is not motivating. (Sure, I need to complete them to become better, but this World-Cap came too early for my taste). On the other hand the soundtrack is perfect. Customisable Controls. A really good attention to Detail, for example the ads for STILTMAN! All that combined, it is fun. So definitely recommended if you want a light-hearted game which will make you reconsider if you wanna reproduce.
Crossing Guard Joe is one of these games with a fresh and fun concept that is completely ruined by an horrendous design. You impersonate a dude that sole purpose in life is to help children cross streets in a town where cars don't stop to let pedestrian pass. To do so, you have two weapons: tell kids to stop or tell kids to go. The most massive issue of this game is the RNG: it's heavy. Like elephant heavy. It's so big you have no control over what's happening and no matter how careful and organised you are, if the game wants to f*ck you, it will. It's a scoring game where you have to take risks but if you take risks you're most certainly sure to lose a kid on the way. And if you want to achieve maximum rating, you can't lose any of them. So in the end, you just go all in and pray they cross or restart. But RNG is not the only problem here, the controls and level designs are bad too. Your character is too slow and the levels are too big. After a while the kids get impatient and start walking on their own. So you keep going back and forth between the pack of kids you created... except you don't have enough time to do so and we go back to the main issue: RNG. You'll literally have to send kids under the bus in order to tend to the other ones. The cars hitbox are HUGE. Combined to the unpreciseness of the "stop" sign, it makes it almost impossible to have a precise control of your herd. Unfairness and frustration are the two best words to describe this game. It's a shame because it had a lot of potential. I still recommand you check "Stilt Fella", the other game from the same devs which is really fun and balanced.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - Integrated Graphics (Intel UHD Graphics 630) и 4 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
77 руб. в Steam.