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Официальная обложка Crazy Kung Fu

Crazy Kung Fu

Разработчик: Field Of Vision · 2023

WindowsОднопользовательская игра с сетевым режимом
СТАТУС ИГРЫ
C
D
C
B
A
S

Да, стоит играть

Серьёзных проблем нет, минусы описаны ниже

Почему оценка C: мнения разделились: недовольных почти столько же, сколько довольных

Данные SteamОбновлено 2 часа назад

Плюсы

Пока нечего выделить

Минусы

  • Положительных отзывов стало меньше: сейчас 0%, было 87%
  • Мультиплеер почти пустой - рассчитывайте на одиночную часть
  • Мало отзывов (71) - оценка предварительная
  • Русского языка нет

Согласны с вердиктом?

Сейчас в игре

Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено

Последний патч

413 дней назад

Свежие отзывы Steam

Нет отзывов за последние 30 дн.

Языки Steam

Русского нет · всего 10 языков

Текущая цена

550 руб.

Системные требования

Рекомендуемые
Видеокарта
Nvidia GTX 1060
Процессор
Intel Core i7 Skylake
Память
8 ГБ

Сравним с вашим ПК и прикинем FPS

Проверь совместимость со своим ПК

МинимальныеРекомендуемые
ВидеокартаAMD FX 8350Nvidia GTX 1060 or equivalent
ПроцессорIntel Core i5-4590Intel Core i7 Skylake or equivalent
Память6 ГБ8 ГБ
Место на диске1 ГБ1 ГБ
СистемаWindows 7/8.1/10 (64bit)Windows 7/8.1/10 (64bit)
Требования - из Steam. Сравнение и FPS - прикидка по классу видеокарты и процессора, а не замер.

Динамика игры

Среднее за вчера0
Изменение за 7 дней+0
Меньше всего за период028 сент.
Пик за период127 сент.

Steam · 24 сохранённых точек · Для длинной истории сохраняется один компактный средний показатель за день.

Отзывы игроков

Подробных отзывов на русском мало - добавлены отзывы на других языках.

Рекомендует· Отзыв на английском

Crazy Kung Fu is a virtual reality title developed and published by Field Of Vision that sits at the intersection of action gaming and physical training. Rather than presenting kung fu as a cinematic combat fantasy filled with enemies and elaborate movesets, the game reframes martial arts as a reflex-driven discipline focused on speed, accuracy, and bodily awareness. From the moment a session begins, it becomes clear that this is less about defeating opponents and more about testing the player’s coordination, stamina, and reaction time through constant physical engagement. The core gameplay revolves around responding to incoming threats and targets using natural body movements tracked in real time by VR hardware. Players punch, block, and dodge a variety of moving objects that demand precise timing and spatial awareness. Each scenario functions like an intensive drill, with patterns that grow faster and more complex as the player progresses. While the title references kung fu thematically, it does not attempt to teach traditional techniques or forms; instead, it draws inspiration from martial arts training philosophy, emphasizing repetition, muscle memory, and gradual improvement through disciplined practice. Progression is structured around a wide range of levels and modes that introduce new patterns, speeds, and environmental pressures. Early stages ease players into the mechanics, allowing time to understand how movement translates into in-game actions, but later challenges escalate quickly and can become physically demanding. The game tracks detailed performance metrics after each run, such as reaction speed, accuracy, and effectiveness, which reinforces the sense of training rather than simple completion. This feedback loop encourages players to improve their own performance rather than merely advance through content, giving the experience a self-competitive quality. Visually, Crazy Kung Fu adopts a clean and restrained 3D style designed to keep the player’s focus on motion and timing. Environments are functional training spaces rather than elaborate arenas, ensuring that visual clarity is maintained even during rapid sequences. Targets and obstacles are clearly readable, which is essential given the speed at which players must react. The understated presentation supports the game’s purpose, avoiding unnecessary distractions that could interfere with physical performance or tracking accuracy. Sound design and music play a supportive role in reinforcing rhythm and intensity. Audio cues help signal incoming threats or successful actions, while background music maintains a steady tempo that aligns with the physical pacing of each session. Together, these elements contribute to a focused, almost meditative flow state, where players become fully absorbed in the physicality of the experience. Long sessions can feel closer to a workout routine than a traditional gaming session, especially as the game pushes players to remain constantly active. One of the most notable strengths of Crazy Kung Fu is how naturally it integrates fitness into gameplay. Unlike VR titles that add exercise as a side effect of combat or movement, this game places physical exertion at the center of its design. Players often find themselves sweating and short of breath after a session, yet the challenge-oriented structure makes the effort feel purposeful rather than forced. For many, the appeal lies in transforming exercise into a measurable, goal-driven activity where improvement is visible through performance stats rather than abstract fitness goals. That said, the game’s narrow focus can also be limiting. Players expecting a narrative, character progression, or traditional fighting mechanics may find the experience repetitive over time. The lack of enemies, story, or varied interaction means that long-term engagement relies heavily on personal motivation and enjoyment of physical training. As a result, Crazy Kung Fu resonates most strongly with…

10 ч в игре
Рекомендует· Отзыв на английском

Overall this game is a solid experience. Its a lot of fun to play and it keeps surprising you. Unlike a lot of other vr fighting games this one really has you think about positioning. It might not burn the most calories per hour compared to some others but it by far rewards you for observing what is happening around you and reacting to it quickly and well. Once you add in the modifiers that you can do with each level the game gets way more interesting. I think most people can go into the game and have a ton of fun. Overall its a solid recommend with some room for improvement. For example: I love the Mods you can add to the levels but would love to customize speed even further than just faster. It might be really complicated to figure out how to score the points on a sliding scale like that, but sometimes it would be nice to crank up the speed even more, or slow it down a lot to see how the level works and make the practice more thoughtful. Also one thing that I think really holds it back for me is blocking. Since there is no way to track the elbows sometimes I block and its slightly off from where my actual forearm is. You could argue that that is just a skill issue and I should block with my wrist perfectly aligned to my forearm. But a lot of valid martial arts blocks have a bent wrist to set up for a grab later so it kind of makes sense to do. I know this isnt going to really help most people but it would be incredible if they supported vive trackers for the elbows. I know it would make my time with the game so much better. Im not sure how much work it takes to implement. It might not be worth it for the couple of people that have them so I understand why the blocking is the way it is. Overall its a great game with so much more room to expand a grow. But worth getting as is if you ask me. Which you didnt but still.

4 ч в игре
Не рекомендует· Отзыв на английском

I want to say "yes" and "no". Would I ultimately recommend this game to someone? It genuinely depends on a *lot*. I tried this game on both Steam and Viveport. I demanded a refund from Viveport, which is herculean to get. Viveport issues - it's built to suck. You can't change your skintone (you can in the Steam version), so you're stuck with January 6 White. You can't really change many settings, it's just a ripoff. Steam - I remember when the game sucked even more, then there were updates. Now it sucks a bit less. I can pick much closer to my accurate skintone, which is important to me. I also know actual Wing Chun and have trained in it for about a decade and some years. This game would NOT replace a sifu or ANY training whatsoever. The wooden dummy is wonky, the hits do not translate well for Wing Chun style strikes (not everything is with the fist and some strikes are also grapple movements). Anyone who thinks this game can teach them a martial art style is kidding themselves and big time. I thought if I got a better headset (prev: Windows Dell MR, now: Vive XR Elite), the game would get better. Some bits did, like the tracking but that's my hardware. The game overall is okay but not at all great. And on Viveport, where they have zero refund policy, it's worse.

1 ч в игре

Частые вопросы о Crazy Kung Fu

Стоит ли играть в Crazy Kung Fu сейчас?

Да: серьёзных проблем нет. Оценка GameHealth - C: мнения разделились: недовольных почти столько же, сколько довольных.

Есть ли в Crazy Kung Fu русский язык?

Нет, Steam не указывает русский язык у этой игры.

Можно ли играть в Crazy Kung Fu с друзьями?

Да, в неё играют против других людей по сети.

Пойдёт ли Crazy Kung Fu на слабом ПК?

Видеокарта: минимум - AMD FX 8350 и 6 ГБ памяти; рекомендуется Nvidia GTX 1060 or equivalent и 8 ГБ. Сравнить со своим ПК можно в блоке системных требований выше.

Сколько стоит Crazy Kung Fu?

550 руб. в Steam.

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