Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
1775 дней назад
100% положительных
Русского нет · всего 2 языка
61 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Привет! Заходи! Присаживайся! Тортик будешь? Пожалуйста! Что? Прятки? Хорошо! Я считаю. 3... 2... 1... [выстрел] Ты проиграл... 10 переигрываний из 10 сюжетных поворотов
Поиграв полчасика в эту игру, сложилось впечатление, что ее склепали за 5 минут на коленке 2 Васяна. Довольно отвратная даже для jrpg графика (где руки у персонажей,лол), необычная механика перепрохождения 10тиминутной истории ради получения более объемной картины в целом( на деле это получилось очень уныло, потому что локация непосредственно одна-дом, и возможностей сделать хоть что-либо интересное-крайне мало). Да и за 40 гривен я могу штуки 3 jrpg-шек купить, сделанных более добротно. Upd: зашел в нее опять, думал выжму что-то еще для этого куцего обзора и заметил этот потрясный перевод с иероглифами и квадратиками,с учетом того, что английский довольно простой они даже не удосужились пофиксить косяки с переводом
At Home Alone II is a story-driven psychological horror adventure that demonstrates how an ordinary setting can become deeply unsettling through careful storytelling rather than constant scares. Developed by 阿正不经 and published by Peanut Bear Studio, the game follows a young girl spending the day by herself while her mother is away working. What begins as a peaceful childhood experience gradually unfolds into an emotional mystery filled with disturbing discoveries, strange encounters, and supernatural elements. The game takes its time introducing its darker themes, allowing players to become familiar with the environment before revealing that not everything is as innocent as it first appears. Exploration serves as the foundation of the experience. Players can interact with nearly every part of the girl's surroundings, from searching rooms and examining household objects to playing in the yard, talking with neighbors, feeding animals, and enjoying simple childhood activities. These seemingly trivial interactions establish a believable sense of normal life while quietly planting clues that become increasingly meaningful as the narrative progresses. The developers successfully transform routine actions into opportunities for storytelling, encouraging players to investigate every detail instead of rushing toward the next objective. Rather than relying on traditional horror mechanics, At Home Alone II focuses on psychological tension and environmental storytelling. The narrative slowly unfolds through conversations, hidden events, and subtle visual cues, rewarding attentive players who pay close attention to the world around them. Many of the game's mysteries are intentionally left open to interpretation, allowing players to draw their own conclusions about the girl's circumstances and the supernatural events surrounding her. Multiple endings and optional discoveries further strengthen the narrative, making additional playthroughs worthwhile for those who want to uncover every secret. The pixel art presentation strikes an impressive balance between comfort and unease. At first glance, the colorful environments and expressive character sprites create the atmosphere of a nostalgic childhood adventure. As the story advances, however, familiar locations begin to feel increasingly threatening through clever changes in lighting, visual details, and environmental design. Instead of depending on graphic imagery, the game creates fear through contrast, turning ordinary places into sources of uncertainty without abandoning its charming artistic identity. Its audio design complements the experience exceptionally well. Calm music accompanies the peaceful opening sections, reinforcing the illusion of a normal afternoon at home. As the mystery deepens, quieter ambient sounds and carefully placed musical shifts subtly increase the sense of tension. The restrained use of sound makes moments of silence just as effective as the soundtrack itself, allowing suspense to build naturally instead of relying on sudden loud noises or excessive jump scares. Although the adventure is relatively brief, it offers satisfying replay value thanks to its branching paths, collectible achievements, hidden scenes, and multiple endings. Players willing to experiment with different decisions and thoroughly examine each location will discover narrative details that are easily missed during a first playthrough. Some progression points can occasionally feel vague, and the English localization contains a few awkward lines that slightly diminish certain emotional scenes. Even so, these issues are relatively minor and rarely interfere with the overall experience. At Home Alone II succeeds because it understands that effective horror comes from emotional investment rather than relentless fear. By combining a believable childhood setting with gradually escalating psychological horror, it delivers a memorable story that lingers long after the final ending. Its emphasis o…
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - 1920x1080 High Color + и 2 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
61 руб. в Steam.