Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A

Серьёзных проблем нет, минусы описаны ниже
Почему оценка B: большинство хвалит, но недовольных заметно больше, чем у игр с A
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
1813 дней назад
Нет отзывов за последние 30 дн.
Русского нет · всего 2 языка
28 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Army of Numbers, developed and published by maou, is a minimalist puzzle game that takes a concept as basic as arithmetic and transforms it into a fast, almost arcade-like experience. Rather than presenting math as a slow, methodical exercise, the game reframes it as something reactive and time-sensitive, where decisions must be made quickly and efficiently. This shift in pacing is what defines the entire experience, turning simple calculations into a surprisingly engaging loop that blends logic with pressure. The core mechanic revolves around combining numbers using operators to reach target values or overcome obstacles. On paper, it sounds straightforward, and in practice, it is easy to understand within minutes. However, the game doesn’t allow much time for careful thinking. Numbers appear, situations evolve, and you are expected to process information rapidly, choosing the best possible combination before the opportunity disappears. This creates a constant sense of urgency, where even basic calculations can feel tense when performed under time constraints. What makes the game particularly interesting is how it balances mental problem-solving with reflex-driven gameplay. Success isn’t just about finding the correct answer—it’s about finding it quickly enough to keep up with the pace of the game. Over time, players begin to rely less on deliberate calculation and more on instinct, recognizing patterns and reacting almost automatically. This gradual shift from conscious problem-solving to intuitive play is one of the game’s most satisfying aspects, giving it a sense of progression that isn’t tied to traditional upgrades or unlocks. The structure of Army of Numbers supports this design through its focus on replayable modes rather than a fixed campaign. Sessions are often short and dynamic, with procedurally generated scenarios that prevent the experience from becoming entirely predictable. Each run feels slightly different, encouraging players to adapt rather than memorize solutions. The emphasis on high scores and efficiency reinforces this loop, making improvement feel like a natural goal even without explicit progression systems. Visually, the game keeps things simple and functional. The interface is clean, with numbers and symbols presented clearly to ensure readability during fast-paced moments. There is little in the way of visual flair, but this restraint works in its favor, as it keeps attention focused on the gameplay. The overall presentation is utilitarian rather than expressive, serving the mechanics without adding unnecessary distractions. However, the same focus that gives the game its identity also limits its scope. Because everything revolves around a single core mechanic, the experience can start to feel repetitive over time. While procedural variation adds some unpredictability, it doesn’t fundamentally change how the game is played. Players who are not motivated by improving their performance or chasing higher scores may find that the game lacks long-term appeal. The difficulty curve can also be demanding, especially for those who are less comfortable with quick mental arithmetic. The game does not ease players into its pace for long, and early sessions can feel overwhelming until a rhythm is established. For some, this steep learning curve will be part of the appeal, offering a challenge that rewards persistence and practice. For others, it may act as a barrier to fully enjoying the experience. Despite these limitations, Army of Numbers succeeds by fully committing to its concept. It doesn’t attempt to expand beyond its core idea or introduce unnecessary features. Instead, it refines a simple mechanic into something that feels dynamic and engaging, particularly in short bursts. It’s a game that works best when approached as a quick, repeatable challenge rather than a long-form experience. In the end, Army of Numbers stands out as a focused and inventive take on puzzle design, turning arithmetic i…
Played on Steam Deck. Army of Numbers feels like a puzzle game that has been filtered down to basics that should feel unoriginal, but somehow it come across as the grandfather of what a good puzzle game should be! The rush mode is a bit off for me, but the Survival mode is such a good puzzle! Since there are only 4 rows that is only 3 chances to operate so the numbers themselves are just the medium for the puzzle; the challenge isn't in solving any actual math but planning moves in advance to find the best path to get to your goal. When it gets down to RNG that is definitely a turn off even when the numbers you need come up! I had waves where the next 3 of 4 numbers I needed were already on the board and they just popped as completed and while I would like to say it was planned that way by having numbers created in advance, they could have just as easily been off by one. The whole point though is to mitigate this, since the field gets cluttered quickly you have to prepare by making the numbers as efficiently as possible which minimizes the luck aspect. There are also characters and items that can be unlocked that mix up the gameplay. I had to do several runs of survival to get the pacing of it and on my best run there were turns where I had to plan out how to knock out several moves in advance which had me staring at the layout for minutes at a time but the wheels in my head were grinding out all the possibilities. And for the price... this was a perfect snag for the Steam Deck!
I don't get it. You need to create numbers (usually with math expressions) that exactly match the enemy values. Thing is, once you throw a bunch of numbers and operators on the field it gets cluttered super quick. It's then down to sheer luck whether you can find some ways to produce the newly required numbers or not (or if they even randomly match some of your existing numbers from get-go, resulting in instakills for some enemies). You can clear the board but the button has an ever-increasing cooldown. Like I start to play and I'm doomed to fail extremely soon unless I'm randomly lucky to survive a little longer. I don't understand... What is the point? You can't possibly predict what kind of numbers you're gonna need next wave. I just fail Survival mode at around ~50 points every time when the board-clear timer is still way out of reach. Doesn't feel like I'm getting better at it either. It's like the game is theoretically designed to be winnable in almost any situation if you're clever but realistically you just clutter the whole board in no time and you're screwed at that point if the board-clear button is still unavailable. I've played math games before but this one I just don't get.
Да: серьёзных проблем нет. Оценка GameHealth - B: большинство хвалит, но недовольных заметно больше, чем у игр с A.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - Just a simple game; рекомендуется Just a simple game. Сравнить со своим ПК можно в блоке системных требований выше.
28 руб. в Steam.