Нет, сейчас не стоит играть
Много отрицательных отзывов за всё время
Почему оценка D: отзывы в основном плохие, и сейчас есть причины не играть - см. минусы

Много отрицательных отзывов за всё время
Почему оценка D: отзывы в основном плохие, и сейчас есть причины не играть - см. минусы
9
313 дней назад
50% положительных
Русского нет · всего 7 языков
285 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Игра прикольная, увлекательная, хороша, расслабляет. Жаль, русского языка нет. Пришлось скачать руссификатор, словить вирусы, и вместо игры в фермочку играть в симулятор технического мастера. Я наиграла 3 часа, а могла наиграть 13 :Д
The overall gameplay is pretty fun, but wait until there's been a few bug/UX passes before playing. The game does a good job of leaving how you min-max up to the player, and to get the most out of your run you need to spend a ton of time per day. The fortune mechanic for planning out your week is really fun. When you order things just right it can be super satisfying. When your plans shift by a day and suddenly you're eating every negative, it's cool to see the consequences of your planning. Needing to adjust your plan based on some negative keeps the game interesting. That all being said, the game is clunky in a lot of ways that are separate from the gameplay. Gameplay bugs encountered: * Before I closed the game, I saw that my crops had been watered and fully grown. In-game days are getting quite long with only 3 days left for the run, so I figured I'd come back to it later. When I loaded my save, either the bonuses from being planted next to beehives or the bonuses from the farmer perk hadn't applied, and the crops still needed an extra day to grow. This trashed my 6 hour run. UX bugs encountered: * Defaults with RMB being both consume a thing and lock the tooltip meant that you had to move your mouse in such a way that it dodged the tooltip hitbox the exact frame you right click to consume the item. I moved consuming items to space and that helped. * You can't consume items unless your mouse is hovering over a tile on the game board. If you move your mouse to click the item in your hotbar, you cannot use it until you move your mouse back over the game board. This same quirk occurs when you are using the inventory menu as well. * In the inventory menu, the locked tooltip window is drawn over the inventory, but mousing over the items in the tooltip will surface the tooltip for the items in your inventory that are behind the tooltip. Similarly, the game board's entities may show their tooltip instead in some cases when the menu is not the inventory. The workaround is to lock the tooltip, then close the menu, read what you want to read, then close the tooltip and go back to the inventory/menu. UX Improvements/Suggestions: * Similar to item tooltips, allow players to lock the tooltip for building an item, so they can see the names of the items required. * Platinum bars look too much like polished stone * So much of my time in this game is spent trying to find a specific item in the haystack that is my inventory. Many buildings only allow for a small handful of possible items to be used on them. Instead of having to scroll through my inventory for wheat to put in the windmill, allow me to press a button when hovering over a building (or middle/alt click) to open a modal that shows only the items in my inventory that building accepts, so I can select an item without needing to jump through multiple pages. * The sort buttons on inventories aren't helpful. The wooden plank button seems like it would naturally have wood sorted close to it, but it's mostly metals and building materials, with wood at the bottom. If the category is building materials, use a hammer icon instead. Same goes for alchemical items (show the alchemy logo), seeds (watering can), etc. * The ability to remove an item from an building (furnace, sawmill, etc.) would be pretty helpful when you're about to close out the day and you realize you forgot about something you need the next day or your plans change.
Different than the first one in gameplay but not in graphics. A baffling sequel. It's not an upgrade or downgrade, more a sidegrade.
Сейчас нет: много отрицательных отзывов за всё время. Оценка GameHealth - D: отзывы в основном плохие, и сейчас есть причины не играть - см. минусы.
Сейчас в Steam 9 чел., в среднем за 30 дней - 7.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
285 руб. в Steam.