Да, стоит играть
Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы

Серьёзных проблем нет, минусы описаны ниже
Почему оценка A: отзывы хорошие, но до S не хватает почти единодушной похвалы
Нет игроков онлайн в Steam - это не определяет готовность одиночного режима · последнее известное значение, ещё не обновлено
673 дня назад
100% положительных
Русского нет · всего 4 языка
125 руб.
Сравним с вашим ПК и прикинем FPS
Подробных отзывов на русском мало - добавлены отзывы на других языках.
Developed and published by KayKay工作室, 2005: Internet Addicted Youth is a story-driven RPG that transports players back to a defining period in the early internet era, when online cafés became second homes for many teenagers and concerns over gaming addiction dominated conversations among parents and educators. Rather than treating the subject as a simple moral lesson, the game builds a heartfelt coming-of-age narrative centered on Wang Xiaoleng, a high school student whose fascination with the digital world gradually shapes his relationships, ambitions, and future. By grounding its story in the social realities of 2005, the game offers a thoughtful look at a generation experiencing the rapid rise of internet culture for the first time. The narrative is the heart of the experience, unfolding through exploration, conversations, environmental storytelling, and a variety of interactive gameplay sequences. Instead of relying heavily on combat or complex RPG systems, the game encourages players to immerse themselves in the protagonist's everyday life. School responsibilities, friendships, family conflicts, and endless hours spent inside internet cafés all become interconnected pieces of a larger emotional journey. Each chapter introduces new situations that reflect the challenges of adolescence, showing how personal choices and outside pressures influence Wang Xiaoleng's development. One of the game's strongest qualities is its remarkable recreation of the mid-2000s atmosphere. Every location captures the appearance and mood of the era, from modest classrooms and family homes to bustling internet cafés filled with aging computers and eager gamers. Players who experienced this period firsthand will likely appreciate the countless nostalgic details, while younger audiences can gain insight into a unique moment in technological history. The setting feels authentic because it focuses not only on the technology itself but also on the social environment that surrounded it. The writing approaches its themes with surprising maturity. Internet addiction is portrayed as a complicated issue rather than a simple personal failure. The story explores why online worlds became such powerful escapes for many young people, offering companionship, entertainment, and a sense of achievement that real life sometimes lacked. At the same time, it acknowledges the consequences of excessive gaming, including declining academic performance, strained family relationships, and emotional isolation. This balanced perspective allows the game to remain engaging without becoming overly judgmental or overly sentimental. Supporting characters contribute significantly to the narrative's emotional depth. Parents, teachers, classmates, and friends each present different viewpoints shaped by their own experiences and concerns. Instead of relying on one-dimensional stereotypes, the cast feels believable, making the conflicts more impactful. The dialogue often shifts naturally between lighthearted humor and emotionally charged conversations, giving the story a rhythm that keeps players invested throughout its progression. Visually, the pixel art presentation serves the game's themes exceptionally well. The retro-inspired graphics complement the nostalgic setting while remaining expressive enough to convey emotion during important scenes. Character animations may be relatively simple, but the carefully designed environments do much of the storytelling, with familiar objects, decorations, and technology reinforcing the sense of stepping back into 2005. The soundtrack further enhances this atmosphere through understated musical pieces that accompany both reflective moments and more energetic scenes, creating a memorable emotional backdrop without overwhelming the experience. Gameplay remains accessible from beginning to end, with exploration, dialogue choices, and situational mechanics taking priority over traditional RPG complexity. Players expecting deep customizati…
This is the type of game I want to see more often. Strange, deeply personal retro-inspired narrative jank that feels like the author gutted the depths of their psyche and spilled it all out for everyone to play. The mix of melodrama, gory violence, and surreal dream sequences really captured what I want from these sorts of stories. The translation is sometimes wonky and there's a bizarre Snake style mini-game that replaces Warcraft 3(?!?), but those that can suspend the desire to be corrective and their own disbelief will be rewarded with a truly unique narrative. Being American I will never know what it was like to be a Chinese student who got scolded for going to internet cafes, and I'm not even sure if this game really is a reliable resource for understanding, but either way the world painted here is so vivid. Little bits of 2005 Chinese pop culture are shared by various NPCs, others discuss their desires through the voices of aughts teenagers. It didn't make me nostalgic, but I could feel the dev torn between love of and animosity towards their adolescent experience. This is totally worth $2.
After playiing for almost 4h,im moved more than i thought.... I m not good at leaving comment,but i have to...or present my love to this game How can i spread my feelings to everyone?or just myself,when i was little,i always engaged in those school bullying.....but the sad truth is....i m the victim,for all the time,tobe honest,its really sad to recall or just remember that time;i cant even manage my words now,im so sad But good thing is i already passed that hard time,everything is more brighter,my life,my family,i never met school bullying anymore since i grow up,but the scar is still inside me,even i try to hide or heal it okkk lets back to the topic,this game do has a impressive storyline,The conspiry hide behind the daily life.The conflict mixed with CEE and DREAM,someone died,and someone will carry his dream I once had a Dream,but i never happed to make it,i lack of passion,willingness,now i even forget myDream,how can i be myself if i cant do myself. I highly recommend this game to whoever has a childhood emotinal scar wound;I really hope this game can heal ur scar as it do to me,or a little bit, i cant be more gratitued to the game and developer Written in the end,plz forgive for my last achievements cheating,i do wanna finish them, but i need to leave comment ASAP,im afriday my memory will fading so soon.....i admit im lame,like always but i do wish u can happy everyday,to everyone , to me.....
Да: серьёзных проблем нет. Оценка GameHealth - A: отзывы хорошие, но до S не хватает почти единодушной похвалы.
Нет, Steam не указывает русский язык у этой игры.
Нет, это однопользовательская игра.
Видеокарта: минимум - NVIDIA GeForce GTX 750Ti и 2 ГБ памяти. Сравнить со своим ПК можно в блоке системных требований выше.
Да, Steam Deck Playable - запускается, но что-то может потребовать настройки.
125 руб. в Steam.

Ролевые
Steam · обновлено 4 минуты назад

Приключения
Steam · обновлено 38 минут назад

Ролевые
Steam · обновлено 45 минут назад